Ames, IA 50011-2063
United States
http://www.bus.iastate.edu/mennecke
Iowa State University
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virtual worlds, synthetic worlds, online games, virtual reality, human computer interaction, Second Life, World of Warcraft, research frameworks
virtual worlds, massively multiplayer online games (MMOG), Second Life, taxation policy
Social Presence, Activity Theory, Embodiment, User Perceptions, Virtual Environments, Virtual Worlds, Second Life, Synthetic Worlds, Online Games, Virtual Reality, Human Computer Interaction, research frameworks
virtual worlds, synthetic worlds, multi-user virtual environments, online games, virtual reality, human computer interaction, Second Life, research frameworks
facial recognition, avatar, marketing, customer profile, mobile applications, privacy, management of technology
Biometric Technology, Diffusion of Innovations, Organizational Adoption, End-User Security Systems, User Authentication, Financial Services Industry
Activity Theory, Avatar, Co-Presence, Embodied Social Presence, Embodiment, Social Presence, Virtual Worlds
Virtual worlds, Technology acceptance, Longitudinal, Self-efficacy, Content analysis
virtual worlds, synthetic worlds, massively multiplayer online games (MMOG), Second Life, currency exchange, tax law, taxation policy, virtual environments, online games
Active learning, enactive mastery, vicarious experience, self-efficacy
IT outsourcing