Am Kahlenberg 1
Vienna, 1190
Austria
MODUL University Vienna
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Loyalty, E-Banking, Structural Equation Modeling, Multigroup Analysis
E Commerce, Brand Architecture, IT Structure, Organisational Structure
Physical Internet (PI), systematic literature review, supply chain management (SCM)
Gamification, Gamification Definition, Gamification Domain, Research Agenda, Theory Building, Theories in IS Research, Attitudinal Change, Behavioral Change, Nomological Network
blockchain, marketing, brand, customer-centric paradigm, trust, loyalty, e-commerce
Medical Tourism‚ Blockchain Technology‚ Trust & Transparency‚ Privacy‚ Efficiency
Blockchain; Internet of Things; supply chain; transparency; value chain
Blockchain, middle-range theorizing, principal agent theory, transaction cost analysis, resource-based view, network theory
Item Response Theory, Classical Test Theory, Scale Development, Rasch Model, Measurement, Measures, Hedonism, Reliability, Hedonic IS
gamification, gamified workshops, knowledge retention, education, survey
Item Response Theory, Rasch Model, Partial Credit Model, Measurement, Hedonism, Hedonic Information Systems, Classical Test Theory
blockchain, distributed ledger technology, technology impact, technological change, multidisciplinary research
Epistemology, Methodology, Philosophy, Feyerabend, Against Method
Physical Internet (PI), Systematic Literature Review (SLR), Citation Analysis, Thematic Analysis, Methodological Analysis, Logistics, Supply Chain Management (SCM)
supply chain performance; interorganizational (IO) cooperation; relationship learning; buyer-supplier relationships; relationship marketing theory; social exchange theory; collaboration; electronics industry; global supply chain
blockchain, blockchain characteristics, distributed ledger technology, case study, use case, theory development, case study checklist, case study framework
Survival Analysis, Clickstream Analysis, E-Commerce, Online Retailing, Competing Risks Models, Dwell-Time Analysis, Hazard Models, Website Interaction